Board Games For Speech Goals

(or any goals you want)!

As part of having a new office I have been going through my files, re-organizing them to fit the new space.  Quite the undertaking considering the amount of files I have.  Flipping through a few file folders, I came across this blast from the past.


Game boards for speech and language therapy


These are about the simplest board games you can create and if memory serves me right, they were very popular with the school-age crowd.  At about 10-years old, they are older than most kids I work with! They are simply laminated pieces of paper with some sort of printed field or path (the colorful one shows off my artistry – or lack of – and the black-and-white games were the printed “upgrade”), a set of simple rules, a couple of player pieces, and one die.

OR if you don’t feel particularly crafty you can buy a similar product for up to $50. Or go the app route for $24.  I think it’s an easy decision, especially when you have your child help to make the game, instilling pride and ownership of the final product.


simple instructions for dice-rolling game board


On the Hockey, Football, and Soccer game boards the player starts either at one end or the middle (or wherever you choose) and move towards the opposite goal.  They also can shoot/kick, get intercepted, have penalties, and score based on the number rolled.


game board for social communication skills


On “The Colorful Path Game”, you roll the die (or dice), move, and say something based on the color landed on.  This one was for social communication so I added a quick social story about winning and losing to better manage frustrations…and that’s it! The kids got to practice learned skills and I learned that all laminators are not created equal.

The reality is, you can make the games serve whatever purpose or goal you want.  It’s just a piece of laminated paper.  You provide the energy, excitement, goals, and progress monitoring.  With any activity – particularly computer-based ones – the goal should be to create an interface for continued development/training, not a training device in and of itself.  Without the human interaction, no activity will ever reach its full potential as an effective a learning tool.